#include "sockets.h"

/// Server ///

#ifdef WIN32

// variables

#else

// variables

#endif /*! WIN32 */

int server::init()
{
	#ifdef WIN32
	
	#else
	
	#endif /*! WIN32 */
}

bool server::start()
{
	#ifdef WIN32
	
	#else
	
	#endif /*! WIN32 */
}

void server::stop()
{
	#ifdef WIN32
	
	#else
	
	#endif /*! WIN32 */
}

/// Client ///

#ifdef WIN32

// variables

#else

// variables

#endif /*! WIN32 */

int client::init()
{
	#ifdef WIN32
	
	#else
	
	#endif /*! WIN32 */
}

int client::connect(char *serverip, int port)
{
	#ifdef WIN32
	
	#else
	
	#endif /*! WIN32 */
}

void client::disconnect()
{
	#ifdef WIN32
	
	#else
	
	#endif /*! WIN32 */
}
